3440x1440p bioshock infinite image1/10/2024 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 BioShock’s atmosphere was always its true crown jewel, and I think it might just be hitting harder than ever before in that respect.Īnyway: scroll back up to the top then have a browse of the gallery to see what you think.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: It looks/feels so much creepier now, as things flicker and mutter in the dark and faces don’t look quite so much like rice-pudding. What strikes me most when playing the remaster is that its horror credentials have shot up. (Although sadly this remaster clearly hasn’t been made with that aspect ratio in mind: the outside of Jack’s shoulder is missing, leaving just a hole, when wielding some weapons, as the screen was originally designed to chop off way before that point. The art direction and the canny use of shadow makes it’s a great-looking game, particularly when running at a more cinematic 21:9 resolution. Sure, I could wish for shinier, and the giant squid in the underwater descent sequence at the start looks kinda boxy, but no real complaints. There was a feeling that shadows and lighting were amped up somewhat, but this may have been just a knock-on effect of the new textures seeming to augment detail throughout. I’m not sure if much has been done beyond that, though. Textures are the main thing that jumps out at me – a whole lot sharper, on everything from character skins to posters on the wall.ĭefinitely makes Rapture more striking and the game more modern-looking – last time I played the original it was visibly dating. Does it look significantly better than the original? Well, yes and no. The game generally sat at my monitor’s native 75Hz / 75 frames per second on a Radeon R9 Nano, so no performance quibbles, mouse-smoothing aside. That’s resolved in the last 10 or so pics though, once I’d worked out how to circumvent the problem by editing the ini file (as detailed here). Unfortunately the majority of these shots do not have anti-aliasing turned on and have anistropic filtering limited to 4x, due to a bug that locks out ultrawide resolutions if one has the temerity to change any of its woefully limited other settings. I’ve also cropped a handful of the images purely to remove dead space or to focus on something interesting. You can also click on each image for a full HD version, which I highly recommend doing for these.įor your delightful information, these were captured at 3440x1440 then downscaled to 2560x1080 for sanity’s sake (and then again to 620 pixels wide for the non-fullscreen versions). If you’ve not used one of our galleries before, these are the ropes: click yon arrows below each image to progress back and forth, or use cursor keys. A few thoughts of my own just beneath the cut too. I shall show you, in thirty different ways. Sadly it’s not in the best of shape, in terms of what we PC folk tend to demand from our settings menus and whatnot, but perhaps a more overriding question is but how does it look? Almost ten years after we first daddied and kindlied and golfed, BioShock has today returned in an apparently fancy-panted remastered version, aka Bioshock: The Collection.
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